Entry tags:
Rewards/Spirit Points:
Rewards are set on an honor system. At the end of the month, players tally up that month’s comments, and record them in a comment below. ALL IC comments count towards SP. You don’t get kicked if you miss a month, but you also don’t get any rewards either. If you skip 3 months in a row, it’s probably safe to assume the character has been dropped.
You may also tally up your SP in this post here.
Gaining SP:
1 point for each tag (NOTE: this includes tagging to the test drive)
2 points for a network post
3 points for a post, or a top level comment in a log
4 points for completing a quest
1-5 monthly plot post comment
5-10 accepted Suggestion
Spending:
30 for a new spell (Primary Element)
31 for a new spell (Adjacent Element)
32 for a new spell (Neutral Element)
33 for a new spell (Opposite Element
50 for a new spell (Spirit/Arcane)
50 for a new element (Adjacent)
52 for a new element (Neutral)
55 for a new element (Opposite)
35 to switch path/guild
25 for a boon or curse
60-80 for a magic item
90 for a pet/companion, or altering bond creature
100-300 for an item from home
Guide to Purchases:
Spells: PCs can purchase one individual spell under an element they currently know. Currently no progression/prerequisite spells are needed, and players can pick and choose. (More info about elements below!)
Elements: With each new element purchased, characters can choose one starting spell. (Such as weapon, shield, heal, and burst.) An element (and spells under it) adjacent to the PCs main element costs the least, and an opposite element costs the most.
New Path: If players want to switch to a new Path (Chivalry, Diplomacy, Devoted, Discovery, and Secrecy) they may spend points and have their characters undergo a shift; this may be waking up one day and finding a new calling, or RPing a transition as they see fit.
Boon or Curse: Allows one boon or curse, which can last up to two weeks. This CAN be purchased for other characters too, with player permission.
Magic Item/Artifact: Artifacts can replicate ONE spell from anything in the list. (With more added on and raising the price) or discussion can occur to impart a different effect.
Pet: PCs can gain a new companion, though one not bonded to them such as their Anima; more like a regular cat or dog, but more magical creatures are also allowed.
Altering Bond Creature: Can change any physical feature or even species on the PCs bond creature, though elements may not be altered.
Item from Home: Depending on the complexity of the item and its unique qualities, the price increases; a common item that most anyone from the word can acquire is 100, more unique/hard to find items are around 200, and completely unique to a character/rare items are 300.